17 November 2011

110: Interview with Joe Harris


Can development teams do rapid user satisfaction testing themselves?
This would be called a focus group or simply emailing survey questions. You know how good those are and how long they take to assemble. They tell you what you want to hear. Teams sometimes try to do testing themselves by using in-house staff (hardly unbiased) but with interviews or paper and pencil or email --not electronic automation. It is more expensive to analyze --not to gather data. You end up with a pile of reports and video on your desk to try an intuit and sift what it means. They don't need complexity. Overkill creates delays.

Simple and fast is better.
There are "survey and questionnaire" subcontractors --but the turnaround is slow because it doesn't indicate what to do next. You still have to have a brain. The problem is the project is stalled or may be turned in the wrong direction while waiting. Paralysis by analysis. Nor do traditional methods necessarily produce a baseline for comparisons on subsequent iterations (two week sprints). The user experience is bad with questionnaires (no seamless ecosystem). I take "online tests" to evaluate competitor weaknesses. Our "voting ecosystem" is fast and painless by comparison for the tester and instant results to view by the design team.

How much are you really saving companies after you charge your fee?
They literally can double their output or half the cost, etc. It's efficiency we sell. How much is that worth? Our potential fee is $50 per iteration (every 2 weeks) per project ($100 per month). That is peanuts compared to the potential gain. If it's a big million dollar project (not uncommon), they will save a half million dollars. If it takes a year, that means we only charged them $1,200. It is disposable reporting. We are not talking speculation about profit or sales. We are talking budgetary improvement. "X" is alloted. They save 1/2 of that.

Disposable feedback doubles project efficiency. << Is this a new positioning statement?

Imagine building a product where you NEVER asked the customer what they thought about features until you spent 2 years and $250,000 dollars. Is that smart? No! But that is how websites are usually built. Then it's all demolition, maintenance, and repair work after that. Very ineffective. If the customer/user is involved in tweaking and reviewing the design, they save 50% of the development cost. The shelf-life of a website is 3 years. It's almost time to start again!

The best analog comparison is lean manufacturing which also requires lots of in-process feedback for good quality throughout the process --not just at the end. You build in the quality, not rebuild in the quality.

In your ROI calculations, are you also including the cash flow from sales generated from the time you have saved them.
Nope. Too fuzzy. Just budget and project improvement. No direct or potential sales income is calculated.

If they are 50% faster to market, they have the 50% time saved to sell their product.
That is true. But usually they already started pre-selling the product. That is the marketing guys have. Not the programmers.

Or am I off base?
Your questions are very valid. I'm not sure I've answered them well. I'm thinking about what you have asked. Some is immeasurable. Like asking "What is the benefit from wearing lipstick?" How much is self-esteem worth or a really good kiss?

Sometimes there is a psychological benefit from just knowing you are doing it right or installing more lights in production areas for good morale.

15 November 2011

109: MBTI UX INFP

http://uxmovement.com/thinking/myers-briggs-personality-types-of-designers/

I am INFP (dominant) or INFJ (subordinate). I can role play ENFP (teacher) with high taxation on my energy levels. I'm well suited for the UX work.

I've been immersing in UX and in particular "Rapid User Satisfaction Feedback" which is essential for "agile" web development (team projects).

Agile project management improves web project ROI by 50% to 200%. This is measurable time and money. How it is measured I'll share some time. But "good agile" is contingent on "inline" and "concurrent" user feedback which presently is very clunky and time consuming (such as interviews, surveys, and questionnaires).

I've developed new cloud-utility feedback methods to match UX and Agile collaboration using tablet and mobile devices (painlessness). Essentially a low-entry best practice standard. My past attention (obsession) with web speed is paying off for mobile and tablet pages which must be between 20 and 25K pageweights. Old is new again!

14 November 2011

108: UX world-domination

I have yet to see a satisfaction survey site that made me want to get out my wallet or give it a try. They are usually charging by the month or by the test or by the project. And the offer is just extremely boring. None of them make me go "cool! gimmee!" Most have barriers to entry "like writing a survey" or setting up credit card accounts, trial periods, etc. Those are all intimidating, frustrating, and burdensome. Bad UX.

Skype has an interesting strategy. Their service is free. You can upgrade to professional quality services. You don't have to have a credit card to get in. Only 6% of their customers are "paid subscribers" the other 94% are all leaches. Yet, those 6% provide 100% of their profits. Essentially, $100 per year per paid user.

Microsoft bought Skype for $8.6 Billion. The annual revenue is not quite $1 billion. How much is profit I don't know. It took only 8 years to get to that point. Phenomenal.

Skype eliminated their competition with a preemptive first strike at market dominance. They weren't the first online telephony company but they were the first to go FREE.

It is called the “free plus paid services” business model. It all depends on how compelling of a value proposition Skype makes for users to upgrade.

About 35% of Skype’s users are businesses (probably small businesses). And not all of those are paid. This is also important because business users are more likely to pay for advanced features, rather than sucking up the free version only.

The question is what compelling value proposition will entice free users to convert to paying users. Answer: Remove all barriers to use then upgrade.

We aren't selling to consumers --we are selling to programmers, project managers, and marketing managers (development teams). Business people with profit motives. But first they need to toy with it.

The point is Skype used "free" to go viral. The cost of acquiring customers was small compared to the usual sign-up conventional phone services. What they bought with "free" was cheap marketing. Without it, they never would have gotten out of the gates.

My gut says we have to give something away to make it big. Something compelling like unlimited tests and access to the dashboard --but lock up the "details section". The real pros will want the whole enchilada. Those who came just to play could careless but as long as our overhead is minimal it's okay. We have to encourage playing. We have unlimited bandwidth. We have limited data storage but can make it time-limited (expiration of access). The dashboard is relevant (juicy) but not as much as the "details". It is a good and pretty indicator (qualitative assessment). It has value but not everything.

Let them sample all they want of the nutrition-less but still charge $50 per project to taste the main course. We sell the add-on from the dashboard. We give them repeat but expiring access to the results.

I think this is required for fast "world-domination".

107: Agile-wannabees

Agile is good but too tightly focused.
"Team development" is really the positioning. Agile is a team project management method but most teams fail at Agile or just pay it lip service. It is an ideal. It is hot but in the real world only a small portion are disciplined and motivated enough to make it really work.

We have services for agile and agile-wannabees.
Agile is still a keyword for SEO but it's too esoteric for marketing managers to comprehend. Marketing guys are on the team. In fact, they sign the checks. We need to appeal to agile programmers but marketing managers are the ones who put the guns to their heads and want evidence and proof.

We are doing industrial committee selling.
I've been doing that forever and ever. It's my forte. Agile programmers sit on the committee. They have the luxury of being the influencer but not necessarily the buyer. The programmer is the guide who takes the marketing guy to our website and says, "See. We need ScreenZest."

Go viral via programmers.
We need programmers endorsements but they aren't the authorizer or purchaser. Buying our service is not a one-person decision with a credit card. The committee has to be all onboard and unanimous to using our process.

Positioning
The fundamental difference here is we don't sell "user satisfaction feedback". That's what "it is" (the tangible) but not what they want "to buy" necessarily (the intangible). We sell development teams faster communications about agile satisfaction. Well. That's closer anyway.

03 November 2011

106: Links to UX color tools and articles

http://colorschemedesigner.com/

http://vandelaydesign.com/blog/design/find-the-perfect-colors-for-your-website/

http://www.princetonol.com/groups/iad/lessons/middle/color2.htm

http://spyrestudios.com/the-user-experience-and-psychology-of-colour/

http://www.uxbooth.com/blog/creating-consistently-colorful-user-experiences-part-3-the-craft/

http://easyrgb.com/index.php?X=SEEK


105: Links about Responsive Web Design

http://quirktools.com/screenfly/

http://css-tricks.com/2398-ie-fix-bicubic-scaling-for-images/

http://unstoppablerobotninja.com/demos/resize/bicubic.html

http://www.alistapart.com/d/responsive-web-design/ex/ex-site-mini.html

http://www.alistapart.com/articles/responsive-web-design/

http://www.abookapart.com/products/responsive-web-design

http://boagworld.com/season/2/episode/s2e7/

http://sixrevisions.com/web_design/understanding-the-elements-of-responsive-web-design/


104: UX Satisfaction feedback resources

https://docs.google.com/spreadsheet/ccc?key=0AlkBSfnlj7YZdFpvajJiSjJaa2lLTUgzdHlzdk1mZUE&hl=en#gid=2

http://www.premo-online.com/

http://www.uxmatters.com/mt/archives/2011/03/ux-analytics-part-i-a-call-to-action.php

http://www.usefulusability.com/24-usability-testing-tools/

http://www.siteprebuilder.com/content/user-interface-ui-user-experience-ux-analysis

http://www.uxbooth.com/blog/information-gathering-a-roundup-of-ux-applications/

http://www.alistapart.com/articles/quick-and-dirty-remote-user-testing/

http://www.intuitionhq.com/

http://www.techrepublic.com/blog/webmaster/quick-tip-measuring-user-satisfaction/578?tag=nl.e075

http://www.binaryturf.com/usability-testing-tools-15-tools-testing-usability-website/

http://www.bestwebhostingfans.com/web-hosting/great-usability-tools-for-your-website-part-ii/

http://www.uxmatters.com/mt/archives/2010/02/rapid-desirability-testing-a-case-study.php

http://sixrevisions.com/tools/10-excellent-feedback-tools-for-web-designers/

http://www.hongkiat.com/blog/7-steps-to-better-website-feedback/

http://webdesignledger.com/resources/a-beginners-guide-to-website-feedback

http://lite.launchlist.net/

http://www.4qsurvey.com/

http://blinkux.com/insights/blog/the-value-and-limitations-of-customer-initiated-feedback

http://en.wikipedia.org/wiki/Test_%28assessment%29#Types_of_tests